Instructor: Dr. Jamal Alsakran
Office location: KASIT 1st floor (Computer Science Department)
Office hours: 12 - 1 (Sun, Tue, Thurs)
All programs submitted must be your own work, and you are expected to develop your programs independently. You may receive as much help as you wish on the use of the operating system, text editors, debuggers and so on. You may consult with other members of the class about interpreting the assignment, and you may get help in finding bugs, but not fixing bugs, but you are not allowed to look at or copy another person's code or discuss design decisions with others, and you cannot show your code to others. Students found to be in violation of these guidelines will fail the project
The course intends to cover the followings:
|Thursday March 19||Amazing Racer Game
|Sunday March 29||Rigidbody, Collision, Trigger, and Raycasting|
|Tuesday March 31||Chaos Ball Game|
|Sunday April 12||Animation||Warrior Model|
|Sunday April 19||Coin Collection Game|
|Homework||Final Project||Final Exam|
|100 - 93||92 - 87||86 - 82||81 - 77||76 - 71||70 - 66||65 - 62||61 - 58||57 - 54||53 - 50||49 - 35||34 - 0|
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development, by Sue Blackman, 2011, Apress.
Computer Graphics lecture notes.